data/equipment_slots/
An equipment slot, such as the main hand or the head. The world’s slots fix the fields of the public manifold-gameplay:equipment component, one item kind per slot, which binding tables read to show a held item. An item in a slot grants its abilities, stat modifiers and damage hooks. The key is the whole entry.
| Registry | manifold:equipment-slot |
| Files | data/equipment_slots/*.ron, *.update.ron, *.final.ron |
| Sides | both: the server and every client load it, and the handshake’s data hash covers it |
| Reads | nothing |
| Contract | Gameplay framework, data stage |
Entry
A record, written Slot(..); the name before the parentheses is optional.
| Field | Type | Required | Default | Description |
|---|---|---|---|---|
id | string | yes | The slot’s key, <mod-id>:<name> (flagship-game:main_hand). |
Example
From game/flagship-game/data/equipment_slots/flagship.ron:
Slot(id: "flagship-game:head")